From Start to Finish: Ways to Outline a Story

Hey, writers, guess what? November is National Novel Writing Month, aka NaNoWriMo, a time dedicated to challenging writers to complete 50,000 words—about the length of a short novel—in one month. The goal of the challenge is to get writers to write without thinking too much and just go for it without worrying about perfection. After all, the first step to getting any writing done is by writing! 

Typically during the month of October, writers who intend to take on the NaNoWriMo challenge complete an outline of some kind to make the writing process smoother and easier. Of course, not everyone does this—some people are “pantsers” who prefer to write stories “by the seat of their pants.” But whether you intend to participate in NaNoWriMo, or you just want some tips on getting started on your own outline for any kind of story, read on to discover different types of outlines and how to use them in this blog. 

*Warning: This blog contains major spoilers for The Hobbit by J R.R. Tolkien, as it is used for several examples!

The Importance of Outlining

Outlines help create cohesive, thematic narratives that make an impact with audiences. They are crucial to all kinds of storytelling. Although I have been resistant to utilizing outlines for years, I’ve come to realize just how many benefits they provide, including:

  1. Providing structure. Outlines help form the general structure of a story, making it easier to put that story on the page. 
  2. Tempering pacing. Because they provide structure, you can use outlines to make sure your story feels balanced between expository, dramatic, and action scenes. 
  3. Aiding character development. Outlines can help highlight how your characters grow throughout the story, and then you can further work this into the overall plot.
  4. Progressing the plot. Of course, the major benefit of outlining is to get down on the page the main elements of your plot. What happens first, next, and last? How do characters get from point A to point B? Outlines are a way to test out what’s going to work in your story and what you may need more or less of. 
  5. Determining research areas. By crafting an outline, you can narrow down which areas of a story you may need to do more research for—which, as we know, is the secret ingredient to writing good stories

Outlines can be adapted for various types of writing, from short to long form pieces. Even poems can benefit from a short outline and, the longer the piece, the more likely you are to need an outline for it. But not all outlines have to look the same. Some people will benefit from extremely structured, detailed, and well-planned outlines. Others may even start writing first, without one, and then craft a loose outline based on what’s already on the page and adapt it from there. Others still will revise their outline as they go, adapting it to the turns the story makes as it unfolds. All kinds of outlines exist, so let’s explore a few and how to create them. 

Forms of Outlines

There are many types of outlines out there which can be adapted for many different kinds of storytelling. You can choose one of the below and work with it as is, or you can utilize a template and adapt it over time to fit your needs. Either way, here are a few standout storytelling outlines:

The Three-Act Structure

This loose outline form divides a story into three parts, each anchored around one or more plot points that drive the overall action. It’s often used for longer-form content, such as novels. Note that the below examples contain spoilers for The Hobbit by J. R.R. Tolkien.

  • Act One: The most expository act, the scenes will introduce the story’s characters and setting. At the end of it, an Inciting Incident occurs which propels the following events of the story and sets the protagonist on the course of their transformative journey.  Finally, a Turning Point launches the story into Act Two.
    • Example: Act One of The Hobbit opens with us meeting the protagonist, Bilbo Baggins, who lives a quiet, peaceful life in Bag End. Then, the Inciting Incident occurs, in which Gandalf appears and persuades Bilbo to join him and a group of thirteen dwarves on a journey to steal a jewel from Smaug, a dragon, for the dwarf king Thorin. The Turning Point is when Bilbo decides to abandon Bag End and leave on the adventure with the dwarves, thus launching Act Two.
  • Act Two: Typically consisting of about 50% of the story, Act Two consists of rising action, development of the conflict, and a midpoint wherein the protagonist faces some kind of low—a defeat, injury, death, or other befalling experience.
    • Example: In The Hobbit, Bilbo faces many challenges along his journey, including being captured by trolls, meeting the elves at Rivendell, being chased by goblins and then Gollum, discovering The One Ring, escaping Wargs, encountering giant Spiders, escaping wood elves, and reaching Lake Town. The Midpoint of the story occurs when Bilbo successfully steals the jewel from Smaug, but in doing so, awakens the dragon, who burns Lake Town to the ground. This causes the humans and wood elves to march on The Lonely Mountain for aid and retribution. However, driven by greed, Thorin refuses them, thus starting a war. To avert this, Bilbo offers the jewel to the humans and elves as a peace offering but is scorned by Thorin for doing so. Losing Thorin’s trust is Bilbo’s low point.
  • Act Three: This final act consists of the climax, falling action, and conflict resolution. At the end, the hero returns to their normal life but is changed forever. Act Three must start off with the most dramatic moment of the story and then wrap up all of the preceding events.
    • Example: In the climax of The Hobbit, the humans, elves, and dwarves are about to go to battle each other but are interrupted by the arrival of an army of goblins and Wargs. They ally together in order to fight off the evil forces, and in the battle Thorin dies. After the battle is over, Gandalf returns Bilbo to Hobbiton a changed hobbit.

The Three-Act Structure provides a simple framework to follow while maintaining focus on the main character, conflict, and major events of the story. Most stories following this format also include subplots—side storylines that don’t necessarily fit into the major conflict. Here’s a general outline for a Three-Act Structure that you can copy and paste into a document to fill out. To complete it, write a brief description or sentence for each section. Feel free to add more or eliminate as needed and remember that pretty much any kind of story, whether it’s a script, poem, or novel, can utilize this kind of outline. 

  1. Act 1
    1. Setting:
    2. Protagonist: 
    3. Side Characters: 
    4. Major Conflict: 
    5. Inciting Incident: 
  2. Act 2:
    1. Rising Action:
      1. Event 1:
      2. Event 2: 
      3. Event 3: 
    2. Midpoint Incident: 
  3. Act 3:
    1. Pre-Climax: 
    2. Climax:
    3. Falling Action:
    4. Conclusion: 

Save the Cat!

American screenwriter Blake Snyder initially created this story structure for movies. However, it can easily be adapted for novels and other forms of storytelling. It applies the same idea as the Three-Act Structure while including fifteen plot beats that appear in many American Hollywood films. It is the standard for a sellable movie script in Hollywood.

  1. Act I: Exposition — Build the world, introduce the major characters, and establish the major conflict of the story.
    1. Beat 1: Opening Image — A brief moment shows us who the protagonist is and what their current world is like. Here’s where the actual “Save the Cat” moment usually happens, too—the protagonist does a small good deed, like saving a cat from a tree, that establishes to the audience that they are the hero of the film. 
    2. Beat 2: Theme Stated — The story relays to the audience the life lesson the hero must learn over the course of the story, or the underlying theme that causes them to go through a profound transformation. 
    3. Beat 3: Setup — We learn the hero’s present circumstances, including what their current primary goal is, and get to know side characters.
    4. Beat 4: Catalyst — Sets of the major events of the story that will ultimately cause the transformation in the hero. 
    5. Beat 5: Debate — Before the hero embarks on their journey, they waver, asking questions like: Should I do this? Can I do this? Am I the right person to do this?
  2. Act II: New World — The hero enters a new world, experiences ups and downs, faces challenges, and meets new characters who change them.
    1. Beat 6: Break Into Two — Act II takes off with the hero taking the action required by the Catalyst, thus launching them on their transformative journey.
    2. Beat 7: B Story — A subplot appears! Often, the B Story revolves around a new character, such as a love interest, mentor, friend, or nemesis who helps the hero learn their ultimate lesson. 
    3. Beat 8: Fun & Games — The longest beat of the story, this is a series of challenges that the hero must overcome in order to explore their new world. Although these challenges aren’t always “fun” for the protagonist, the point is that we see them struggle and change as they approach the story’s Midpoint.
    4. Beat 9: Midpoint — During this pivotal moment, the hero experiences either a false victory or false defeat which raises the stakes and pushes them towards transformation. In a false victory, the hero thinks their problems are fixed and struggles are over. In a false defeat, they may worry they are doomed to failure. 
    5. Beat 10: Bad Guys Close In — If the hero experienced a false victory, at the Midpoint things will start to turn bad, helped by the hero’s flaws and lessons they still have to learn. If the hero experienced a false defeat, things should start to get easier and the change in the hero should start to be more obvious.
    6. Beat 11: All is Lost — Regardless of which direction the Midpoint took the story in, at this point, the hero must experience their lowest point yet and feel utterly defeated. 
    7. Beat 12: Dark Night of the Soul — In this moment, the hero experiences their most rock-bottom moment—utter defeat that they won’t know if they can rise from.  The moment should spur from their own actions or flaws.
  3. Act III
    1. Beat 13: Break Into Three — The hero realizes that all isn’t lost and has an idea of how to fix their problems. 
    2. Beat 14: The Finale — The hero proves they’ve learned their lesson, changed, and can successfully enact a plan to fix their problems. 
    3. Beat 15: Final Image — A final snapshot of the hero, paralleling the Opening Image, shows us how they have been changed forever over the course of the story. 

The Save the Cat structure emphasizes character development and plot progression, ensuring that you hit key story beats and create an engaging story. Tip: Watch a movie—any American Hollywood movie—and see if you can apply the Save the Cat structure to the movie’s plot points.

The Hero’s Journey

We’ve already discussed this story structure at length, but it remains an essential and oft-used storytelling tool for all kinds of writers. It is a surefire way to capture the attention of your audience and create a transformative journey for your main character. Go back and read our blog all about it for a refresher, and use this template to create a hero’s journey of your own: 

Act I

  • Step 1: Ordinary World
    • Establish your hero and what their everyday life is like. 
  • Step 2: Call to Adventure
    • Have your hero encounter an event, problem, or person that forces them outside of their comfort zone/everyday life. 
  • Step 3: Refusal of the Call
    • Make your hero reluctant to leave behind their everyday life to embark on the adventure.
  • Step 4: Meeting the Mentor
    • Have your hero meet with a mentor who will help them face the challenges ahead. 

Act II

  • Step 1: Crossing the First Threshold
    • Have your hero officially depart on their journey and fully commit to entering the new world.
  • Step 2: Test, Allies, Enemies
    • As your hero enters this new world, have them encounter obstacles, enemies, and allies to help them on their journey. 
  • Step 3: Approach to the Inmost Cave
    • Have your hero approach the place where they will encounter their greatest fear or biggest threat/foe. 
  • Step 4: Ordeal
    • Have your hero confront whatever it is they were approaching above and overcome it. 
  • Step 5: Reward (Seizing the Sword)
    • Provide your hero with a light at the end of the tunnel: some kind of tool, belief, or resource that they need to finish their journey.

Act III

  1. Step 1: The Road Back
    1. Take your hero on the journey home—but have them encounter more dangers along the way.
  2. Step 2: Resurrection
    1. Make your hero face a final test before getting a happy ending. 
  3. Step 3: Return with the Elixir
    1. Finally, have your hero return home, changed in some way and with some kind of prize—either an insight or physical object.

The Hero’s Journey as a structure provides a strong framework for character arcs and conflict resolution. It’s a great outlining technique to use for epic stories that span a lot of time. 

The Snowflake Method

Created by novelist Randy Ingermanson, the Snowflake Method involves starting with a brief story summary and then building on it, sort of like how snowflakes start small and build up on the ground. It is markedly different from other outline styles in that it’s as much a map for writing a book as it is for creating an outline. In the Snowflake Method, you start with a simple one-sentence summary of your story or novel, and then you expand on it, adding details in each successive round until you have an intricately detailed beat-by-beat plan for your characters, their myriad of interlocking conflicts, and the core are of the story. 

The Snowflake Method definitely isn’t for every writer, but it might help crack the code of writing a great novel if it works for you. Here’s how you can get started: 

The Five Steps of the Snowflake Method: 

  1. One-Sentence Summary — Choose a central premise and distill it into a single sentence that outlines the main conflict or driving force behind the story. This sentence will serve as the foundation for your entire novel.
    1. Example: Bilbo Baggins, a hobbit, is persuaded by the wizard Gandalf to join a quest to reclaim a dragon’s hoard of treasure. 
  2. Expanded Summary — Take the one-sentence summary and expand it into a paragraph that explains the key elements of the story, including the core conflict, the protagonist’s journey, and the beginning, middle, and end of the narrative.
    1. Example: Set in Middle Earth, homebody hobbit Bilbo Baggins is visited by his old friend, the wizard Gandalf, who persuades him to join on a journey with thirteen dwarves to reclaim a dragon’s hoard of treasure and return the dwarf king Thorin to his rightful throne on the Lonely Mountain. In the course of this adventure, Bilbo faces many challenges, including trolls, goblins, Wargs, and a curious creature named Gollum from who he steals a mysterious and powerful ring. Bilbo’s adventure ultimately brings him to the Lonely Mountain, where a dragon lies sleeping underneath a pile of gold and jewels. But successfully stealing back the jewel that will give Thorin his power back awakens the dragon and has dire consequences, leading to a battle that could destroy the dwarves once and for all. 
  3. Character Summaries — Begin creating brief profiles of the major characters in your story. Identify their core characteristics, roles, and how they relate to the main conflict. Keep these concise, focusing on what motivates each character and how they will help move the plot forward.
    1. Example: Bilbo Baggins
      1. Core Traits: Adventurous, fastidious, humble, kind
      2. Role: The protagonist of the novel, he starts off as a cautious homebody with a streak of adventurousness that leads him on a heroic journey.
      3. Conflict: Struggles to overcome his own cowardice and self-doubt and become the hero of his own story.
      4. Motivation: Genuinely wants to help the dwarves and go on an adventure.
      5. Arc: From slightly cowardly hobbit to bold and adventurous hero.
  4. Full Character Profiles — Expand each character into a detailed profile. Include backstory, personality traits, relationships, and how they evolve throughout the novel.
    1. Backstory: Bilbo, a hobbit from Hobbiton, has lived in Bag End all his life. He enjoys puffing on a pipe and is familiar with the wizard Gandalf. He is a typical hobbit with an appreciation for a comfortable lifestyle and lots of delicious food. He is well thought of in his community, but is a bachelor and a bit of a loner. On his mother’s side, he has a streak of adventurous spirit that Gandalf plays into. 
    2. Personality: Bilbo is fond of the comforts of his home and loves good, simple food in abundance. He is humble, kind, and generous, but can also be fearful, grumpy, and forgetful. 
    3. Relationships: Bilbo starts the novel off only knowing Gandalf, who he considers a dear friend. He is initially put off by the loud, rambunctious dwarves, but ultimately befriends them. He becomes particularly close with Balin, an older dwarf, and Thorin, the king of the dwarves who he also has the most contentious relationship with. Ultimately, Bilbo values his friendship with all of the company.
    4. Arc: He starts off as a hapless adventurer concerned with cleanliness and food, but grows into a ingenious burglar willing to do anything to help his friends. 
  5. Multi-Page Synopsis — Using the expanded plot structure and character profiles, outline the major scenes, key plot points, and character arcs. Break the story into its core parts (beginning, middle, and end) and flesh out the narrative.
    1. Example: Refer back to the synopsis provided in the examples for the Three-Act Structure; this is essentially what you would write here. The Three-Act Structure template can also be done as a part of the overall Snowflake Method, if you wish.

The Snowflake Method focuses on building complexity and gradually ensuring all elements work together coherently. It’s a great method to use if you have a concept in mind but aren’t sure where to take it. 

The Plot Pyramid

You probably saw this plot structure outlined in chalk on your English teacher’s blackboard, if you’re as old as I am. Also known as Freytag’s Pyramid, as it was developed by novelist Gustav Freytag, this simple, five-stage structure helps ensure a strong narrative arc. You’ll recognize some of the language used in other structures here as well. It’s a foundational structure type which can be used for all kinds of storytelling, from poems to short stories to novels and more.

The Five Stages: 

  1. Exposition — We’ve talked about exposition before, at length, but this stage of the story introduces its major elements: setting, characters, tone, themes, etc. Most importantly, the major conflict must appear. 
  2. Inciting Incident — An inciting incident launches the story from the expositional stage and into the rising action. 
  3. Rising Action — This stage takes the story from conflict to climax, and it reveals more elements of the plot and backstory and introduces and expands upon the characters.
  4. Climax — The peak of the story, the conflict must come to a head and the fate of the main character’s must be revealed. 
  5. Falling Action — Whatever consequences the climax of the story brought on are resolved and all loose ends in the story must be tied up. 
  6. Resolution — The story ends—how it ends is ultimately up to the writer, but ideally it ties in thematically with the rest of the story. 

The benefit of the Plot Pyramid is that it’s less character-focused, and more plot-driven. It’s a good, simple template to follow when you just need to get the major events of a story down on the page without overthinking them too much. 

The Scene and Sequel Method

This method is a great one to get at the minutiae of what makes compelling scenes within larger stories. It helps the writer think of scenes as action units within the story, and each unit must do something that moves the story forward and adds to its drama. Here’s how to use the Scene and Sequel Method: 

  1. Craft a scene. Each scene must have three elements: a goal, conflict, and disaster.
    1. Goal: Your main character, but also every other character present, should have a goal—a desire, a want, an aim—in every scene they are in. Sometimes, that goal is the same scene over scene. Sometimes it changes. And the goal can be as big or small as it needs to be: saving a life or making a sandwich. Understanding your characters’ goals, how far they’re willing to go to achieve them, and how they intend to set out to achieve them is what will make for a compelling scene and get you through each of the following elements. 
    2. Conflict: Each scene must work hard to prevent your character from getting what they want. Drama is created through internal or external obstacles. Your character must actively try to overcome any obstacles in their way, these obstacles must be relatively to extremely difficult to overcome, and the best obstacles should play on your character’s weaknesses and flaws.
      1. For example, let’s say your character’s goal in a scene is to make a sandwich so they can eat, because they’re hungry. Now let’s put an obstacle between them and doing that: there’s no edible food in the kitchen. Thus, they have to go out to get food. But then they can’t find their keys. So they have to search for their keys and in doing so, they trip and break their nose. You can see here how a desire as simple as making a sandwich descends into the chaos of an injury. 
    3. Disaster: You create drama by doing mean things to your characters—putting them through rough situations that they’re supposed to overcome. In other structures, you can think of this as the rising action. But this is important to add in at an individual scene level as well.
      1. Throwing back to our previous example, a broken nose may seem like disaster enough. But let’s take it a step further. Your character is able to patch up their nose and go to the ER. But because they haven’t eaten and they’ve lost blood, their blood pressure drops, and they pass out. This also counts as a disaster and it could lead to any number of things in a following scene: they fall in love with the doctor or nurse taking care of them, they miss an important appointment because they’re at the hospital, they reunite with an estranged family member because someone needs to be with them when they’re discharged. By creating disaster, you create story. 
  2. Craft a sequel. Countering a scene, an action unit, with a sequel, a reaction unit, will help create a complex character and journey, and can lead to a new goal. After all, there must be recovery from a disaster.
    1. Reaction: The character reacts to their previous disaster. How they react determines what they do next. 
    2. Dilemma: Because of the disaster, and perhaps even because of their initial reaction, the character now faces a problem. A great dilemma for a character will mean there are no good options for the character, only bad and worse ones.
      1. Your character’s dilemma is whether or not to call their estranged sister to pick them up from the hospital, or to risk a heftier hospital bill by spending the night. Neither option sounds very good. 
    3. Decision: Finally, the character makes a decision, ending the dilemma and marking the return to an active mode of being from a reactive mode of being. The character now has a new goal to explore in a new scene.
      1. Your character decides to call their sister. In the following scene, we get the goal-conflict-disaster sequence of this choice. 

This method of outlining really focuses on the smaller moments. It helps maintain tension and pacing by balancing the goals and outcomes of the characters in your story. It’s a particularly great method to use for something like a TV show. 

Adapting Outlines for Different Story Formats

Different kinds of stories require different kinds of outlines. Longer form work will need more in-depth, detailed outlining in order to ensure all the plot threads are connected, the characters have transformative arcs, and the storytelling remains cohesive. Shorter work on the other hand may just utilize a brief outline stating the purpose of the story to ensure it doesn’t get off track. Let’s consider what kinds of outlines might benefit what kinds of storytelling: 

Novels — Longer form works tend to require more detailed outlines that can really develop their complex narratives. The Hero’s Journey template is always a great place to start for a novel outline, but structures like Save the Cat, the Three-Act, or the Hero’s Journey may be the best way to go here. 

Short Stories — While these tend to be less complex than novels, in-depth outlines can still be a huge help with drafting short stories. The Three-Act Structure could help provide a framework to follow and beats to hit, or you could go for the Plot Pyramid to ensure you have all the major elements needed for an engaging work.

Flash Fiction — Not all flash fiction pieces will require an outline, but a condensed framework to follow, maybe a sentence each for the beginning, middle, and end could help get the words on the page. 

Poetry — Not all poems require an outline, and not all poets use them. But for structured poems like a sonnet or villanelle, they can be really useful to help you hit the formula requirements while still telling a story. 

Movies — For American Hollywood blockbusters and other films, the Save the Cat structure is the perfect outlining tool. You can use whichever outlining template you like, though, just remember that a movie needs a detailed, complex outline that considers its visual medium. 

TV Shows — TV shows tend to cover even more breadth than novels do, so they may require an extreme level of outlining. Generally speaking, however, each TV episode is first approached with a short two to three sentence paragraph covering the general gist of the episode. That is then taken and spread out into a beat sheet, which covers the general beats that should occur throughout the episode. This serves as the structure for the plot of the episode and ensures you’re creating compelling and cohesive storylines. Finally, you would take this into a step outline, which expands on the beats by fleshing them out into a paragraph or so for each scene that you imagine taking place in the episode. This is then taken a step further and fleshed out into a script. 

Essays — Every good essay starts with a good outline. When it comes to writing them for school projects, it’s good to stay formulaic. You don’t need to reinvent the wheel with the structure since your argument should be unique. Every sentence of your essay should be dedicated to proving your argument. An essay outline might look like: 

  • Introduction
    • Thesis Statement
  • Body Paragraph 1
    • Topic sentence relating to thesis statement
    • Supporting evidence
    • Supporting evidence
    • Supporting evidence
  • Body Paragraph 2
    • Topic sentence relating to thesis statement
    • Supporting evidence
    • Supporting evidence
    • Supporting evidence
  • Body Paragraph 3
    • Topic sentence relating to thesis statement
    • Supporting evidence
    • Supporting evidence
    • Supporting evidence
  • Conclusion
    • Thesis restatement
    • Call to Action

Blogs — Similar to essays, online blogs are all about making an argument or relaying information. Think about this blog. How do you think I created the outline for it? Well, each blog generally starts with an introductory paragraph that lays out the “thesis” of that blog. In this case, it’s that outlining is crucial for storytelling. With blog writing, you can be less formal than a traditional essay but the general idea remains the same. Figure out what’s needed to prove your argument in your blog and then add as needed to provide additional resources and information for your argument. Sometimes, the best place to start is with ideas for the headlines of each blog section as such: 

  • Ways to Outline a Story
    • Introduction + purpose of blog 
  • The Importance of Outlining
    • Benefits, why it’s crucial
  • Forms of Outlines
    • Cover different kinds of outlines
  • Adapting Outlines for Different Story Formats
    • Discuss different mediums
  • Exercise
    • Help readers practice outlining structures for their own writing. 
  • Conclusion
    • Recap the importance of finding the right outlining method for your story
    • Encourage readers
    • CTA  

Exercise

On a blank piece of paper, poster board, or notecard, create an outline for a story using one of the structures/templates shared above. Try out different ones for different kinds of stories and see what works best for you.

Outline Away!

All writers work differently, but finding the right outlining technique for you to write the best story you can is an important part of the writing process. Whether you’re the kind of writer who starts with a vague idea and forms that into your own sculpture of work, or the kind of writer who has a very specific image in mind from the get go, outlines can be used to give your story structure, form, balance, and life. 

Try out some of the outlines outlined in this blog to find out what works best for you!

Choose Your Own Adventure, Hero!

Take your life and choices into your own hands, reader, as you embark on a Hero’s Journey with us

In our previous installment of this blog series, we explained what the Hero’s Journey is, and why it’s such a great storytelling template to build from—particularly when it comes to character arcs. In this blog, let’s take a closer look at the Hero’s Journey as you, the reader, become Hero, the protagonist of your own story. 

Who are you? You’re a protagonist named Hero, and you’re just a regular person with a Job living in a City, who does regular things. That is, of course, until one day when everything changes—and you get to decide how and why. Take your fate into your own hands as you complete a Hero’s Journey from beginning to end!

As you read through this blog, select whichever choice you like the best (A, B, or C). You don’t have to stick with one letter throughout the blog; you can choose any option you like at any time. At the end of the blog, review your choices to determine what kind of Hero’s Journey you took.

The Call to Adventure

One ordinary day, you’re brushing your teeth when you get a sudden chill down your spine. You can’t explain it, but you know that everything is about to change. How and why, you don’t know. As you watch toothpaste swirl down the drain, like it does every day, you wonder why you feel that way. Nothing in particular comes to mind, so you shrug and move on about your day. 

You proceed throughout the day as normal: putting on a suitable outfit for the chilly but clear weather, going for a walk through the City streets, drinking cold brew with oat milk for breakfast, and working on your computer for a while. But then, around noon, something happens. Something happens that never happens, at least not to you. What is it? 

A) You fall asleep at your desk and have a strange prophetic dream in which an ethereal voice tells you to find and take a secret passageway in the City. In your dream, the voice guides you on the path to finding it and tells you that evil lurks at the end of the passageway and you must defeat it. 

B) Your email dings with a new message. When you check it, there’s no sender—and the message gives you directions to find a secret passageway in the City. The email warns you that if you don’t take the passageway, you will die. 

C) There’s a knock on the door. When you open it, a friend you haven’t seen in years is waiting on the other side with a grim expression. They tell you that they need your help saving the world from disaster and urge you to come with them to a secret passageway in the City. 

No matter which Call you choose to answer, ultimately you… 

Refusal of the Call

Refuse to find the secret passageway. You’re very content with your current life and have work meetings to attend later in the afternoon anyways. Evil, death, disaster? Sounds fake to you. Besides, you already went on a walk today. Why would you go on another one? You shrug off the Call and go about your regular life. If you were to dig deeper, you know that the reason you want to stick to regular life is…

A) You’re worried about getting fired from your job if you step away from your desk. You need this job because you have a lot of debt to pay off. 

B) You’re suspicious of scams and this definitely feels like one. You got scammed out of a lot of money earlier this year and you aren’t going to entertain anything like that again. 

C) You seriously doubt the existence of a secret passageway in the City. And even if one existed, where would it go? Probably somewhere dangerous, which you definitely don’t want. 

Nonetheless, you can’t forget the message you’ve gotten. What if there is a secret passageway? What if you die or the world ends because you don’t do this? Curiosity may have killed the cat, but didn’t satisfaction bring it back? You sit back in your desk chair and wonder if you’ve given up on a big opportunity to bring some excitement into your otherwise very boring and stagnant life. 

Meeting the Mentor

With doubt lingering in the back of your mind, you decide to get some advice. How do you go about doing this? 

A) You turn to tarot cards. You’ve often used these to help guide your choices in regular life, so why not now? When you give yourself the reading, turning each card over, there’s a clear message that sends a thrill down your spine. 

B) You call your older sister. She’s always been there to give you advice and talk you out of making stupid decisions. This time, though, her advice is unexpected. 

C) You decide to get some fresh air and walk to the nearby park. There, you sit on a bench. Soon, a man joins you there, sitting down next to you. He looks old and wise. You strike up a conversation which ultimately leads him to advising you… 

In the end, the message is clear: you should definitely go find this secret passageway. If you don’t, you’ll be curious about it forever and you wouldn’t want that, now would you? Also, according to the message, dire circumstances will take place if you don’t. So there’s also that.

Crossing the Threshold 

Filled with a new sense of determination, you decide to find this secret passageway. Just in case, you pack up a backpack with some snacks, a water bottle, and an extra sweatshirt. You put on your best walking shoes and head out the door, making sure to lock it behind you. Then, you head out into the City, trying to remember the directions you received. As you reach the place where the secret passageway should be, you see: 

A) A strange ripple in the stone wall between two dumpsters. As you get closer to it, ignoring the stench of garbage, you put your hand out and it goes right through the wall. Suddenly, another hand grasps onto yours and yanks you right through!

B) A small door camouflaged into the wall by a mural. When you press your hand against it, it creaks open and you see a dark, winding hallway beyond. A head pops from around the corner, startling you. The person grins. 

C) An open sewer entrance in the ground. You wrinkle your nose; there’s no way you’re going down there. But then it begins to glow and you realize it doesn’t actually stink—perhaps it’s not a sewer after all? Then someone pushes you into it and you fall down, screaming. 

On the other side of the threshold, you meet someone else from this strange new world. Will this person be a friend or foe?

Tests, Allies, and Enemies 

Your first challenge reveals itself: whether or not to trust this new figure in your life. After all, they are the reason you find yourself in this situation. You face each other. An unknown emotion flickers over their face as they introduce themselves. As it turns out: 

A) This person is your Ally. They are here to aid you on your journey. Their first step in doing so is taking your hand and guiding you through the darkness. 

B) This person is your Mentor. The magical voice from your dream has come to life, your older sister has joined you on the journey, or the old man from before has now appeared in front of you to aid you through your first obstacle. 

C) This person is a Trickster. First, they bargain with you, causing you to give up your snacks to them. Then, they help you through the first obstacle. 

Whoever they are, you have help on the first part of your journey—which is going to be important for overcoming your first obstacle. As you and your new companion make your way through the passage, you encounter: 

A) A troll blocking the way forward. The troll demands a toll for continuing forward. But you didn’t bring any money with you! Thinking quickly, you and your companion trick the troll into believing that your extra sweatshirt is a magical object that grants the wearer invisibility. The troll takes the sweatshirt as the toll but then threatens to kill both of you anyway! However, you ask the troll how he can do that when he hasn’t even tested his hard-earned prize. How does he know that you’ve been truthful? The troll becomes agitated and squeezes into the sweatshirt, slightly ripping its seams. You wince. That sweatshirt actually belongs to your sister. The troll looks at you and your companion triumphantly as you both pretend to be unable to see him. He swings his large club at you; you stumble aside, making it look like an accident. The troll trips over his own feet, smashing his head on the ground. As quickly as possible, you grab his club and whack him over the head with it. You and your companion move on safely. 

B) A huge metal gate that has been shut for one thousand years. Your companion tells you no one has been able to open it, but if you don’t both of you won’t be able to leave this place and you’ll die here like the others. Skeletons piled against the walls make you gulp in fear. But you’re Hero so you decide you absolutely won’t die here. You then realize that a riddle is written on the lock holding the gates shut. It just so happens you know the answer to this riddle because of your varied interests: A human, time, courtship, and I haven’t the slightest idea! To the shock of your companion, the gates swing open. 

C) A large, rushing river separates you from the next part of your journey. Your companion worries that you’ll both be swept away if you try to swim across it. Then you spy a boat sitting on the opposite shore. You find a fishing line and use it to reel the boat in. Then, you and your companion get into the boat and perilously travel through the water to the other side. 

After overcoming this first challenge, you meet a new companion. Whether you rescue them from the troll, the gate, or the river, they immediately pledge their loyalty to you and the three of you depart on the next part of your journey. But first, there’s something that’s been bothering you… 

Approach to the Inmost Cave

You ask your companions what this is really all about. Why have you been sent on this journey when you’re just an ordinary person, albeit one named Hero? They look at each other with apprehension, wondering if what they tell you will send you running back the way you came. Then, your first companion reveals that:

A) An Evil Wizard is using his powers to suck the City of its power. This passageway leads to his secret lair. Long ago, a Good Witch prophesied that only a Hero could defeat him and so you received the Call.

B) It turns out that your Boss from your everyday Job is actually a God who has decided that this City and everyone in it must be destroyed. This passageway is a bridge between the mortal and immortal realms. Only a Hero can enter it and survive, so you have been tasked with defeating her. 

C) An Ancient Magical Creature has discovered that the City’s lifesource can bring it back to its original power and form, so it is slowly draining energy from everyone and everything. This passageway leads to where the lifesource is, and only a Hero can find it. 

Whatever the main conflict is, you as the Hero must try to defeat it. With new resolve, you approach the place where you will face the ultimate ordeal and decide to: 

A) Defeat it using stealth. You know you have a way of sneaking about and you can’t see yourself facing this task head-on. You’ll sneak in and defeat the evil before anyone even knows you’ve been there. 

B) Defeat it using diplomacy. You know that you’re amazing at speaking. You feel you can convince anyone of anything, and you can use this to amend any situation, even the crazy one you’re currently in. 

C) Defeat it by facing it directly. In life, you’ve always found that it’s best to face problems head on. You’ll cut the head right off this evil!

Depending on the path you have chosen, your newest companion equips you with the means to complete it: 

  • If you chose path A from the options above, you receive a cloak of camouflage
  • If you chose path B from the options above, you receive a shield of stone
  • If you chose path C from the options above, you receive a sword of slaughter

The Ordeal

You brace your shoulders and clench your sweaty palms as you turn to face the main ordeal. There’s no turning back now, even if you sort of wish you could. But no, you shake your head, you couldn’t do that after already going through what you’ve gone through! You’re ready to confront your enemy. You take up your new magical item and jump into action. After a (sneaky, compelling, brutal) battle, the result is: 

A) You defeat them successfully with the help of your companions and supplies. 

B) You fail to defeat them, losing one of your companions after the other betrays both of you. Your method of confrontation turns out to be the wrong one and you are left to despair. 

C) You and the great evil fall deeply in love and you decide to join them in their evil doing. Your companions are left flabbergasted and betrayed. 

Reward

You’ve made your choice. Whether you succeeded, failed, or switched sides, now that you have faced the ordeal it’s time to reap the rewards. In this case, the reward is: 

A) Newfound friends and allies and the knowledge that you have saved the City—plus a sense of confidence and greater maturity in yourself. If you can do this, you can do anything! Including deep-cleaning your apartment. 

B) MONEY. Enough to pay off your debts and invest in your future. You feel a sense of excitement for life again and your anxiety decreases. You could even go out for a nice dinner if you want! 

C) Power and skill. You are in control of yourself like you never have been before, plus you have a power you didn’t know about. You can abandon your old life and embark on a new one—this time as the master of it.

The Road Back 

Now that you’ve overcome the main ordeal, no matter the outcome, it’s time to head home—even if it’s because you’re planning to destroy it. What obstacles do you face on the way? 

A) The passageway has closed itself off and you’re trapped in this new world with no way to get out.

B) You take the same way back that you came, but now the passageway seems winding and endless. You can’t find your way back to the same entrance you came through.

C) The new world you’ve entered begins to shake and smoke. It’s destroying itself and taking you with it! 

Before you can get back to the other world—whether to return to your old life, try to forget what happened in this place, or to destroy it with your new love—you first have to face this new obstacle. This time, how do you overcome the challenge? 

A) Using the power of friendship (along with the magical item you gained), you are able to open a new passageway back to your world. 

B) Using the knowledge you’ve gained in this new world, you realize the situation you’re facing is just an illusion and all you need to do is realize that it’s not actually happening. 

C) You don’t… this time, you die!

Resurrection

Whether you live or die, you still need to face a final test. What is this test? 

A) In order to leave, you must give up everything you’ve gained along the way—including your memories of your entire journey. With a heavy heart, you do this. 

B) In order to leave, you must master a whole new power, which takes over two weeks! But you do it and are able to escape into your previous world. 

C) In order to leave, you have to come back from the dead. Heavy ask on that one! Nonetheless, it works, somehow, and you find yourself back in your living, breathing body.

Note: You can choose this option even if you didn’t choose option C before. It just means you died after choosing option A or B previously.  

Once you face the final test, you find yourself spat back out into your previous world, a changed person. Even if you don’t remember anything that’s happened. 

Return with the Elixir

You take the long walk through the City, breathing in the fresh (and somewhat stinky) air. You unlock your apartment door and are greeted with your familiar hallway. Pictures of friends and family hang on the walls. Once there, you find that: 

A) You feel a poignant sense of triumph. You overcame so much to be here and have truly grown as a person. You’re ready to tackle real life again with a newfound sense of confidence and power!

B) You feel a deep sense of loss. Loss of memories, loss of companions, loss of innocence—whatever it is, you’re a changed person and your grief is palpable. 

C) I don’t know, reader, what do you feel after everything you’ve been through and all the choices you’ve made?

Conclusion

However you chose to end your story, you can see how the Hero’s Journey is a great template for creating compelling stories and characters. Go back and reread the one you just created. Is there anything you would change? I encourage you to take the journey over and over again, exploring different paths and outcomes as you do. Add your own twists, turns, challenges, and characters along the way just to see all the different places you can take your story. 

Keep an eye out for the next installments in this blog series as you write, using the information to craft your perfect story. Once you’re done, consider submitting your work to F(r)iction!

Explaining the Hero’s Journey

A Deep Dive into Joseph Campbell’s Monomyth

Since its publication in 1949, Joseph Campbell’s The Hero With A Thousand Faces has been a hugely influential work in the field of comparative mythology and storytelling. It explores the common patterns found in myths and legends across diverse cultures throughout history. And, most importantly, it introduces the concept of the “monomyth,” or the Hero’s Journey, a narrative structure that Campbell argues transcends cultural boundaries and forms the basis of many of the most compelling and foundational stories ever created. 

The Hero With A Thousand Faces provides a comprehensive cross-cultural framework for understanding what makes a story a story. Its impact, particularly that of the monomyth, has shaped the way we perceive and create stories in literature, film, and beyond. In fact, after reading this article, you may find it difficult not to see the monomyth coloring stories all around you. 

But why is the Hero’s Journey so important for storytelling? Anyone can write a story. But writing something that captures the attention of readers means knowing how to craft it in a way that will tug on their emotions and stay with them long after reading. The Hero’s Journey is one of the most important structures and tools we have for creating compelling stories. In this edition of Facts of Fiction, you’ll learn what it is, how to use it, and what narrative structures lie beyond. 

The Hero’s Journey Demystified

The Hero’s Journey encapsulates a common narrative archetype, or story template, often used in storytelling, particularly from a Western perspective. In it, a hero first departs (or separates) by going on adventure, is initiated into a new world, and then returns home. 

In The Hobbit by J.R.R. Tolkein, for example, Gandalf calls upon Bilbo to join the dwarves of Thorin’s Company on a quest. Thus, Bilbo leaves his peaceful hobbit hole and finds himself on an adventure where he learns and struggles a great deal. Throughout the story, Bilbo gains a new level of maturity, competence, and wisdom—the skills he needs to secure his own kind of victory in ultimately leading to victories against the dragon Smaug, and at the Battle of Five Armies. Bilbo then returns to Bag End with some treasure and more stories, ultimately setting up for the beginning of Lord of the Rings in which Frodo also follows the call to adventure—once again led by Gandalf. 

We see here the “nuclear unit” of the monomyth in its full form: separation, initiation, and return. 

Separation

The first stage of the monomyth, also called the “departure,” has five stages wherein the hero: 

  1. Receives the vocation to their journey, signifying that destiny—in the form of the “herald”—has summoned them. This may appear in the form of a problem or threat, or as a person, such as Gandalf in The Hobbit
  2. Refuses the vocation, thus seeing for themselves the banality of their normal life. Campbell notes that “the refusal is essentially a refusal to give up what one takes to be one’s own interest.” In stories that take on the full Hero’s Journey, the hero always ultimately accepts the call. 
  3. Receives unsuspected assistance from a supernatural force, usually a protective figure—often a little old crone or old man—who provides the adventurer with tools against the forces the hero is about to face. 
  4. Crosses the first threshold, officially departing on their heroic journey.
  5. Enters the realm of the night, also known as the belly of the whale.  Here, the hero faces the first of their trials and enters into the unknown. In fairytales, for example, this may be an ogre guarding a bridge that the hero must outwit, bribe, or use the tools granted by the supernatural aid to defeat.  

Initiation

The second stage of the monomyth details the trials and victories of initiation. Our hero must overcome great challenges to fully come into themself as a hero and a person. In this stage, the hero: 

  1. Takes the road of trials, a series of ordeals they must survive in order to reach the next stage. These include trials that test them both physically and emotionally and serve as a means to help the character grow. 
  2. Meets the “goddess,” in which the hero meets the allies who help them on their journey. 
  3. Faces temptation to abandon their journey and must avoid it. Campbell also refers to this stage as “Woman as Temptress” but it signifies any kind of temptation leading the hero away from their fate. 
  4. Atones with the father, or faces a major turning point in the story and discovers the ultimate reason for their journey. This may manifest in a face-off with a villain or a moment of internal doubt, or even a conflict with the herald who issued their quest. 
  5. Reaches the highest point of development or apotheosis—the climax of the story wherein the hero learns how they will face the rest of the journey and gains knowledge that will help them continue. 
  6. Confronts the ultimate boon, fulfilling the reason for their journey. 

Return

Finally, at the end of the hero’s journey, the hero must return home and reintegrate into society. During this time, the hero: 

  1. Refuses the return, as they are reluctant to end the journey and return to the banality of real life.
  2. Goes on the magic flight, or is chased by those who would prevent them from returning home. 
  3. Is rescued from without by an outside force or mentor who guides them home and rescues them from whoever is chasing them.
  4. Crosses the return threshold and returns to the world they lived in previously.
  5. Becomes the master of two worlds, learning how to balance the mundane world with the one discovered on the journey.
  6. Finds freedom to live. The hero acclimates back to their mundane life and lives peacefully. 

In short, the Hero’s Journey is a common narrative archetype, or story template, in which a heroic character—the protagonist—goes on an adventure, learns a lesson, wins a victory, or victories, with that newfound knowledge, and returns home transformed.

Character Arcs and Turning Points

Perhaps the most important aspect of Campbell’s monomyth is how it serves as a classic structure to develop characters. Here at Brink and F(r)iction, we place a lot of value on character development and see the monomyth as one of the ideal ways to bring a character through a fully thought-out and satisfying character arc. 

The Hero’s Journey as outlined above doesn’t have to be a physical journey. It doesn’t have to take the form of fantasy, as it does in The Hobbit or classic fairytales and myths. It can start with a character getting the call to adventure by accepting a new job or starting at a new school. It can be mundane and every day, but the point is that it changes the protagonist as a person, amplifying both their good traits and their flaws, and bringing them full circle emotionally, mentally, and sometimes spiritually as well. 

A great example of the Hero’s Journey outside of genre fiction is Pride and Prejudice by Jane Austen. Our hero, Elizabeth Bennet, lives her ordinary life until she is “called to adventure” by the arrival of Mr. Darcy and Mr. Bingley. In this case, the adventure is love, and most of Elizabeth’s trials are internal. But ultimately, her story follows the structure of the monomyth and brings her to the full circle of “returning home,” only this time, it is her home with Mr. Darcy. 

Most importantly to Elizabeth’s Hero’s Journey, however, is her overall character arc. The title Pride and Prejudice gives us a clue: is Elizabeth the prideful one or the prejudiced one? In the end, she is both, and the journey she takes leads her to growing as a person, shedding her pride and her prejudice, and finding love—the very thing she refused at the beginning of the novel. 

The point of the character arc in the monomyth is that the hero changes. The stages of the Hero’s Journey amplify this change, unearthing the character’s greatest strengths and weaknesses and how they may use and overcome them, respectively. The transformative power of the Hero’s Journey for character is what makes it so compelling to readers. For example, think of how Aang in Avatar the Last Airbender changes over the course of the show. He goes from being a scared twelve-year-old boy who ran away from his problems (so effectively that he vanished for one hundred years) to accepting his purpose, overcoming his fears, and becoming the hero he was always meant to be. 

Or, take “Amorpho & The Leering Freak,” a short story by Jason Baltazar, for example. The protagonist, Amorpho, begins the story feeling uncomfortable at being observed “like an ant under a magnifying glass” as he performs his set at a freak show. He hates being watched and lacks personal connection to most people. By the end of the story, Amorpho has come to accept his new roommate “The Leering Freak” as a friend and has even stood up for him, relishing in The Leering Freak’s watchful gaze. 

The Monomyth in Action

Many famous stories adhere to the Hero’s Journey framework. You may begin to notice them all around you. The most popular examples include The Odyssey, Harry Potter, Lord of the Rings, Hunger Games, Star Wars: A New Hope, and many more. If you recognize and enjoy any of these stories, consider revisiting them and examining how they adhere to the monomyth. Or, pick one of your favorite stories and track it to see if it follows the monomyth’s structure. If it does, how? When does the hero get called to their journey? When do they enter the belly of the whale? How do they return home? If it doesn’t, what makes it different from the Hero’s Journey? What does the story do, or not do, that makes it a different narrative? 

As outlined with Pride and Prejudice above, the Hero’s Journey is not only used in fantastical stories, but can also apply across genres. Filmmakers, writers, and storytellers all around the world constantly use the framework of the monomyth to create compelling stories that capture an audience and make us care about their characters and plots. Utilizing the monomyth is a sure way to create an engaging narrative, as it truly lends itself to rich character development, drama, and a strong ending that feels complete. 

Alternatives to the Hero’s Journey

However, just because the Hero’s Journey is a popular framework for storytelling doesn’t mean it’s the only one out there. Alternative narrative structures, from the three-act structure to a classic tragedy to the anti-hero’s journey and more do exist. 

The three-act structure divides a story into three parts, often called the setup, confrontation, and resolution. Films and screenplays often use this structure and it can feel very similar to the Hero’s Journey as it is also made up of three parts that mirror the separation, initiation, and return. However, in the case of the three-act structure, not all of the elements from the Hero’s Journey may be present. Examine classic movies like Jaws, Jurassic Park, and Titanic as prime examples of the three-act structure in action. 

Classic tragedies tend to fall into five stages: anticipation, dream, frustration, nightmare, and destruction or death wish. In these stories, the tragic hero has a goal but ultimately fails to get what they want, and the result is complete undoing. In this way, a tragedy may reflect a Hero’s Journey but end in its opposite: the monsters win, the hero dies. Classic examples would be Shakespeare’s tragedies, such as Macbeth, Hamlet, and King Lear, but modern examples such as horror movies and organized crime films also often follow this structure. 

Deviating From the Hero’s Journey

The Hero’s Journey provides a solid structure for telling a story that is recognizable across cultures and time. It has been amply analyzed and used to tell all kinds of stories for all kinds of characters. In this sense, the Hero’s Journey has pros and cons to using it as a writer. The pros are that you know it will result in a compelling story. The cons are that it may not feel original. Because of this, we don’t recommend viewing the monomyth as a paint-by-the-numbers template, but rather as a roadmap for sketching out a particular kind of story—one focused on a “hero” character who goes through an impactful change. In the end, storytellers can use what they like and change what they need to to tell their best version of their story. 

Crafting Your Own Journey

It’s good practice to study and even create your own Hero’s Journey narrative if you plan to be a writer. Like with all skillsets, storytellers must first master the basics and fundamentals in order to refine and upgrade their craft. Try using the outline below to determine the course of your next story, no matter what world you set it in. Come up with a character who you envision embarking on the monomyth and see how your story develops from there. You may find it’s the easiest story you’ve ever written. You may struggle to differentiate it from others you have read. In the end, doing it for yourself is the best way to see how it serves as such a great formulation for a story—and how it can be adapted to suit many genres and themes. 

Hero’s Journey Template

Act I

  • Step 1: Ordinary World
    • Establish your hero and what their everyday life is like. 
  • Step 2: Call to Adventure
    • Have your hero encounter an event, problem, or person that forces them outside of their comfort zone/everyday life. 
  • Step 3: Refusal of the Call
    • Make your hero reluctant to leave behind their everyday life to embark on the adventure.
  • Step 4: Meeting the Mentor
    • Have your hero meet with a mentor who will help them face the challenges ahead. 

Act II

  • Step 1: Crossing the First Threshold
    • Have your hero officially depart on their journey and fully commit to entering the new world.
  • Step 2: Test, Allies, Enemies
    • As your hero enters this new world, have them encounter obstacles, enemies, and allies to help them on their journey. 
  • Step 3: Approach to the Inmost Cave
    • Have your hero approach the place where they will encounter their greatest fear or biggest threat/foe. 
  • Step 4: Ordeal
    • Have your hero confront whatever it is they were approaching above and overcome it. 
  • Step 5: Reward (Seizing the Sword)
    • Provide your hero with a light at the end of the tunnel: some kind of tool, belief, or resource that they need to finish their journey.

Act III

  • Step 1: The Road Back
    • Take your hero on the journey home—but have them encounter more dangers along the way.
  • Step 2: Resurrection
    • Make your hero face a final test before getting a happy ending. 
  • Step 3: Return with the Elixir
    • Finally, have your hero return home, changed in some way and with some kind of prize—either an insight or physical object.

Once you have mastered—or at least played with—the Hero’s Journey, try other narrative structures. Experiment for yourself to see what suits your style of writing and your characters. If you find yourself getting stuck, or not liking where a structure is taking you, change it up. There are many diverse narratives to explore. 

Exercise

Think about your favorite short story, novel, movie, or series. What style of narrative does this work employ? Break it down into the “steps” of the Hero’s Journey as outlined above to get a better understanding of why and how it works as a story. An example you could use is Star Wars: A New Hope, which famously follows the Hero’s Journey very closely. 

Beyond the Monomyth: Exploring Diverse Narratives

Non-traditional narratives include the circular narrative, parallel plotlines, or a story told from an unconventional perspective, or that plays with time. 

In a circular narrative, for example, the story ends where it began. The characters still transform, but they return to the same place they began the story. While this may feel similar to the Hero’s Journey and, in some cases, a Hero’s Journey is cyclical, in a circular narrative the characters don’t necessarily go through all the trials and tribulations of the hero. A great example of circular narrative is One Hundred Years of Solitude by Gabriel Garcia Marquez. 

In parallel structure, the story follows multiple storylines that are tied together through an event, character, or theme. Parallel narratives can be found everywhere throughout popular media, but a strong famous example would be “A Midsummer Night’s Dream” by Shakespeare. In this play, multiple plotlines take place at once: the love entanglement of Helena, Hermia, Lysander, and Demetrius; Titania and Oberon’s quarrel; the play being put on by Bottom and the other players; and the wedding of Theseus and Hippolyta. By the end of the play, these plotlines have connected and been resolved. 

Another type of story is interactive in which the reader chooses their own adventure, and the choices they make determine how the story proceeds and what narrative it takes. Video games often use this to make a compelling game that may end poorly for the player if they don’t make the right choices. The next blog in this series takes you on a choose your own adventure that will determine a hero’s fate—and hopefully help exemplify the Hero’s Journey as well as these other narrative structures!

Non-Western Narratives

We must acknowledge that the Hero’s Journey and many of the other narratives discussed today largely come from a western understanding of storytelling and literature. Although Campbell brings up non-Western examples of folklore and stories in The Hero With A Thousand Faces, there is debate over whether his analysis truly applies. Narrative structures outside of Western influence do exist. 

The East Asian four-act structure, for example, also called kishōtenketsu (Japanese), qǐchéngzhuǎnhé (Chinese), and gi seung jeon gyeol (Korean), is sometimes described as a “story without conflict.” This isn’t necessarily accurate, but it does pinpoint how this structure does not employ conflict to drive the story forward as it does in Western narrative structures. Instead, self-actualization, self-realization, and self-development drive the story. The four acts include the introduction, development, twist/turning point, and conclusion/result, although these can vary depending on the specific culture and story. Many popular manga, anime, K-dramas, and C-dramas utilize this story structure. Popular examples include the Studio Ghibli film Spirited Away, the Korean Movie Minari, and Nintendo’s Super Mario. Some argue that Pulp Fiction uses this structure and Michel He argues that BTS’s “Love Yourself” album trilogy also employs this.

Aside from East Asian four-act structure, Kim Yoonmi outlines multiple worldwide story structures that fall outside of the Hero’s Journey, including Bildungsroman (the coming of age story), Crick Crack or Kwik Kwak from the Caribbean Black community (a performance-based storytelling tradition that utilizes audience interaction), and Harawi from South America (storytelling through lyrical and other forms of poetry). We won’t go into every possible story structure here, but recognize their existence and that a story is a story whether or not it follows a structure we expect.

On Choosing A Story Structure  

I encourage you to experiment with multiple story structures but to always keep in mind one thing: be purposeful. Whether you’re choosing to form a narrative around conflict, actively avoiding it, or doing something else entirely, make sure that whatever you choose lends itself to telling the story you are trying to tell. This will result in your best-told and most compelling story. 

Conclusion

The Hero’s Journey, Joseph Campbell’s famous monomyth, can be broken down into its nuclear unit of separation, initiation, and return. The hero is called to adventure, must overcome trials and challenges, and returns home changed for the better. The most important aspect of this journey is the way the character develops over it. In storytelling, the characters will always be the most important part of the story as they are what keeps readers reading. 

However, while the Hero’s Journey is a common and popular structure, it is not the only one out there. It can be used and adapted as the storyteller wishes for the sake of the story. As you write your own stories, explore multiple narrative structures and see what lends itself to telling your story the best way possible. 

In the end, Joseph Campbell’s work, The Hero With A Thousand Faces, has changed forever how we view and analyze literature. It has framed the way we see heroes and the journeys they face. This work has left an indelible mark on storytelling and continues to be an important part of learning how to tell great, compelling stories. After doing the exercise above, consider submitting your own take on the monomyth to F(r)iction and continue revisiting this series to learn more about the fundamentals of storytelling! 

Author’s Note: It’s worth pointing out that The Hero With A Thousand Faces does not just detail the Hero’s Journey that we have discussed in depth today. Although Campbell’s major argument and the majority of the work is dedicated to the monomyth and its role in storytelling, he also connects this to psychology in ways that we don’t often acknowledge or discuss today. This is in part because these connections don’t help us tell better stories. It is also because Campbell intertwines them with the Freudian take on human psychology in a way that is often rejected today for lacking evidence and considered a pseudoscience. To learn more about this, I encourage you to read The Hero With A Thousand Faces and check out this article. That said, the monomyth is still important to study when learning how to create stories and, importantly, how to write compelling character arcs.