March Staff Picks
Bea Basa
Yellowjackets
“Buzz, buzz, buzz!”
Often I am astonished at my perpetual ability to be late to the party. I read award-sweeping books months past their prime, listen to songs beyond their hype cycle. But none have made me lament this unfortunate talent more than Ashley Lyle and Bart Nickerson’s drama-thriller Yellowjackets.
It’s got girlhood. It’s got cannibalism. It’s got grimy 90’s alternative rock. It’s one of the best Lord of the Flies adaptations in modern media. Hell, it’s got Ella Purnell (of Arcane and Fallout fame). Realizing I’d missed out felt like a one-two punch; it feels practically tailor-made to my fictional interests. And once I finally started, I literally. Couldn’t. Stop.
In 1996, the Wiskayok High Yellowjackets are living deliciously. A fierce all-female team ready to wow the national stage. Nothing can stop them now. . . or so they think, until their plane suddenly crashes in the deep Canadian wilderness. What follows is a slow culmination of off-pitch drama, desperation for food, and the waning influence of a single surviving adult. Therein lies the classic “Teenage Wasteland” trope: a descent into savagery to appease a wilderness deity that may or may not be hallucinatory. Twenty-five years later, the surviving Yellowjackets must deal with the resulting unresolved trauma and its consequences.
I can’t say anything else, and I mean anything else, about the plot for fear of spoilers. There’s an ample use of butterfly effect: every single action taken bites these girls in the ass. But the terrifying beauty of Yellowjackets, to me, is its overarching backdrop of girlhood. The Blood Hive episode in Season 1; the constant catty drama; the toxic, codependent, non-vaguely sapphic friendships. Even having parted ways as adults, the Yellowjackets inevitably reunite under one umbrella of their shared, fucked-up girlhood.
Oh, and the cannibalism, of course.
Nate Ragolia
The Outer Worlds 2
Back in 2019, The Outer Worlds broke onto the video game scene with a sci-fi, megacorporation-dominated, but still very cheeky reality offering gameplay that mixes vibes from Fallout and Skyrim. The Outer Worlds takes place in an alternate future where President McKinley wasn’t assassinated, Teddy Roosevelt never hit the scene, and no trust busting or anti-monopoly action ever took place.
The result is a society where companies like Auntie Cleo’s, Spacer’s Choice, and others battle for business supremacy and the loyalty of serf-like employee-citizens. The original game was fun, but lost a bit of steam as it progressed… Still, the aesthetic and satirical vibes, plus the genuinely fun skills and combat were enough for me to clamor when I heard about a sequel.
In 2025, The Outer Worlds 2 released and I have been loving playing the game since I picked it up in early 2026. The satire and silliness has been ratcheted up with this game taking place decades after the original. Following a corporate war, there is only one company left, and they are offering a unilateral capitalist solution to all problems. At the start, the cleverly named Auntie’s Choice is trying to takeover a planet once run by the authoritarian pseudo-communistic Protectorate.
The writing is more compelling in this installment, but it’s the combat and character customizations that add to the fun. Skills feel more meaningful and the many puzzles peppered around the open worlds you can explore have multiple solutions, entry points, and outcomes that make the game feel rich, rewarding, and genuinely deep. Characters are occasionally and randomly awarded flaws that permanently change the game (and you get to choose whether to accept them or not). And nothing in the world is completely static, with decisions having consequences that sometimes beckon you to reload and try again, if only to find out what happens if you say something different or approach a situation from a different angle. Oh, and the game looks beautiful, too.
If you’re looking for a fun, thought-provoking, engaging sci-fi escape from reality, The Outer Worlds 2 does it all. And you’ll probably end up having the Purpleberry Crunch theme song stuck in your head like I do, too.
Renee Sadler
Resident Evil Requiem
Unless you’ve been scavenging in the remains of Raccoon City for the last month, you’ve probably heard that Capcom released a new Resident Evil. And boy is Requiem a treat in my books.
If there is one thing you can count on from RE, it’s reinventing the zombie. Sometimes you get towering bioweapons who stalk you through the halls. Other times you get reanimated mold people that make me cry. The ninth main series title, Requiem, does an excellent job of keeping the zombies recognizable but fresh. Throughout the Care Center in the first third of the game, each zombie has its own personality and is a champion of environmental story telling. I wanted to explore every corner for clues about them even though I was losing-my-mind terrified.
But RE has always been more than survival horror. While I’ve seen complaints about the action overshadowing the scares, I find the “throw it at the wall and see what sticks” blend of blockbuster and horror charming. The game takes a hard turn into action-movie nonsense part way through and that’s part of why I love it. Requiem feels like a love letter to all the games before it, even the silly moments!
While it may not be the neatest entry point into the franchise, there is plenty for a new fan to get a kick out of. So go on! Give it a shot! I’ve beaten the game once so far and I can’t wait to dive back in!

Asma Al-Masyabi
The Amazing Digital Circus
Let me pitch this: A strange, 3D indie animated show that somehow marries the narrative layered depth and bright cartoony surface of Gravity Falls with the influential 1960s sci-fi horror short story I Have No Mouth and Cannot Scream.
The Amazing Digital Circus is available to watch on YouTube. With a little less than three months until the final episode comes out, this show that has been three years in the making has gotten me a bit obsessed.
My for-you page is filled with video essays and short animations about TADC, and I continue to annoy my brother (who graciously watched with me) with all of it.
The Amazing Digital Circus lured me in with bright color and goofy designs before it hit me over the head with emotional depth and characters whose struggles feel incredibly real—and relatable. Besides finding themselves in a digital world they cannot escape, in digital bodies that reflect their deepest insecurities and only hazy memories to remind them who they were, they are still learning how to be human—just like we all are.
There are mysteries and fun, showtunes and humor. Entry into the circus is a one-way ticket, so beware.







































